
「GIVEN NAME」 | Narah |
「EPITHET」 | Vixen |
「AGE」 | 36 |
「HEIGHT」 | 1,60m / 2.1m |
「WEIGHT」 | 51kg / 112.4lb |
「D.O.B」 | Unknown |
「P.O.B」 | Unknown |
「ORIENTATION」 | Straight |
「GENDER」 | Female |
「STATUS」 | Single |
「OCCUPATION」 | Cook |
「CURRENT RESIDENCE」 | "Unknown" |
「RACE」 | Human |
「EYE COLOR」 | Golden |
「HAIR COLOR」 | Black |
「SKIN COLOR」 | Dark Caramel |
「BUILD」 | Athletic & Fit |
「DISCLAIMER」:PLEASE NOTE: INFORMATION PRESENT IN THIS DOCUMENT CANNOT BE USED IN-CHARACTER WITHOUT PERMISSION.. WITH THE EXCEPTION OF THE APPEARANCE SECTION AND THE POTENTIAL OF THE RP HOOKS SECTION..
DISCORD TAG: thelittlefoxy

「Mysterious Origin」
Narah's sudden appearance on the "Floating Beef" sparks curiosity.. Rumors swirl among the crew about her enigmatic past.. Some speculate she might have ties to a notorious organization or possess hidden skills despite her lack of Devil Fruit or Haki...
「Unmatched Culinary Skills」
Despite her enigmatic background.. Narah's culinary talents are unparalleled.. Her dishes enchant even the most discerning palates.. earning her acclaim among the crew.. However.. her secret recipes and techniques are closely guarded.. leading some to wonder about the origins of her exceptional skills...
「Mysterious Connections」
Narah seems to have occasional secretive conversations or encounters with enigmatic figures visiting the ship's galley under the cover of darkness.. Speculation runs rife among the crew about who these individuals might be and what their connection is to Narah's past...
「The Missing Memory」
Narah appears to have gaps in her memory.. occasionally experiencing brief flashes of forgotten moments or places.. She seeks clues about her forgotten past.. hoping to uncover her true identity and the reasons behind her lost memories.. Crewmates who notice these lapses might offer assistance or become intrigued by her quest...
「Rivalry with the Meat Maestro」
Despite being a talented chef herself.. Narah occasionally clashes with Jon, the "Meat Maestro".. over their differing culinary philosophies.. Their friendly rivalry leads to competitions to showcase their skills.. drawing attention from the crew and leading to spectacular culinary showdowns...
「Potential themes to interest and explore」
♥ The exploration of Character ♥ Grotesque Scenes and Horror ♥
♥ Pleasure and Satisfaction ♥ Ethical Dillemmas ♥

Narah's enigmatic journey began amidst the chaos of a storm-laden night, the crashing waves masking the secrets of her origins... She awoke on a desolate shore, her memories scattered like fragments of a forgotten tapestry... With barely any recollection of her past, she wandered the coastlines, seeking answers that remained just beyond her grasp...Fortune led her to the "Floating Beef," a renowned vessel sailing the perilous seas of the Grand Line, famed for its gastronomic delights. Welcomed into the ship's galley by the enigmatic Jon, the "Meat Maestro," Narah found sanctuary among the clattering pots and sizzling pans, her culinary talents blossoming under his guidance...Despite her culinary prowess, Narah carried the weight of an unanswered yearning—to reconnect with her elder sister, whose memory lingered like a distant echo... Separated for almnost 2 decades, their last encounter shrouded in mystery, Narah's heart ached for the missing bond, fueling her desire to uncover the truth behind their separation...In rare moments of solitude, fragmented memories surfaced—a sun-kissed island adorned with exotic blooms, the laughter of two sisters intermingling with the symphony of waves crashing upon the shore... Yet, these fleeting visions remained a tantalizing enigma, leaving Narah with only glimpses of her past... Her pursuit of culinary excellence intertwined with a covert quest for answers... Narah embarked on clandestine voyages, venturing to remote islands in pursuit of rare ingredients rumored to unlock forgotten recollections...
Despite her unanswered questions, Narah remained an indispensable pillar of the "Floating Beef" crew, her culinary creations a beacon of comfort amid the perils of the Grand Line.. Yet, hidden within her skilled hands and elusive memories lay the untold tale of a sisterly bond severed by unknown forces, waiting to be unraveled amidst the unpredictable tides of destiny...

「Commanding and Enigmatic」
Narah no longer merely exudes warmth—she commands attention.. There is an undeniable pull to her presence, a magnetism that demands others fall into place around her.. Where once she invited camaraderie, now she dictates it, subtly weaving her influence into the minds of those around her.. She does not beg for loyalty.. she expects it.. and those who fail to meet her expectations quickly find themselves sidelined, irrelevant in her ever-growing narrative..
「Master Manipulator and Social Puppeteer」
Eloquence and grace still define Narah’s words and gestures, but where once she sought to mediate conflict, now she bends it to her advantage.. She reads people like an open book, slipping seamlessly between roles—comforting friend, cunning diplomat, merciless instigator—depending on what best serves her goals.. Empathy, once a tool for connection, has become a weapon.. She does not merely win people over.. she ensnares them, shaping their actions and thoughts to fit her vision..
「Veiled Ambition」
Narah guards her true motives with masterful deception, masking her desires beneath a smile that is equal parts inviting and unreadable.. The pleasant facade remains, but beneath it lies something far more dangerous—a mind calculating every move, playing a long game that few even realize they are a part of.. The past still lingers, a puzzle she will solve, but now it is hers to conquer, not simply uncover.. Every piece of information, every moment of trust given to her, is another step toward bending fate itself to her will..
「Cold and Unyielding」
Defiance is no longer an obstacle to be reasoned with—it is something to be broken.. When challenged, her warmth vanishes like smoke, replaced by an unshakable presence that demands obedience.. Her golden eyes, once alight with mischief and kindness, turn piercing and merciless, cutting through resistance with razor-sharp clarity.. Her words, once laced with diplomacy, now carry a weight that leaves little room for argument.. Those who oppose her do not simply face her wrath.. they become nothing..
「Possessive and Unforgiving」
Loyalty is no longer a simple bond—it is an unspoken contract.. The Carrion Pirates and the crew of the "Floating Beef" still hold a place under her protection, but it is no longer just family.. It is hers.. And what belongs to Narah is not to be threatened, defied, or taken.. She does not safeguard—she claims.. And woe to those who forget that.. The mysteries of her past may still haunt her, but now, they do not shape her.. She shapes them.. bends them.. just as she does everything else in her path..

「Face」
「Face Shape」
Narah possesses a delicate yet defined oval-shaped face. accentuated by high cheekbones that add a touch of elegance to her overall visage.. Her face bears a subtle symmetry that contributes to her captivating presence...
「Eyes」
Her eyes are her most striking feature—almond-shaped and a rich.. deep amber hue reminiscent of golden sunsets.. They hold an enigmatic allure.. often reflecting a sense of wisdom and depth beyond her years...
「Eyebrows」
Narah's eyebrows are gracefully arched.. framing her eyes with a natural elegance.. They are finely sculpted.. adding a subtle emphasis to her expressions without overpowering her features...
「Nose」
Narah's nose is elegantly sculpted.. It possesses a refined.. slightly upturned bridge that adds a touch of regal poise to her features.. The nose's silhouette complements her facial symmetry.. bestowing an air of grace and subtlety that harmonizes with her overall captivating appearance...
「Mouth and Lips」
Narah's lips bear a natural rosiness.. curved into a gentle and welcoming smile that often graces her countenance.. They hold a hint of mystery.. occasionally forming into a subtle smirk that adds an enigmatic charm to her expressions...
「Cheeks and Jawline」
Her cheekbones are elegantly sculpted.. casting soft shadows that enhance her features.. The gentle contours of her jawline lend an air of grace and sophistication to her appearance.. reflecting both strength and femininity...
「Skin」
Narah's skin emanates a luminous.. Dark-tan hue reminiscent of the sun-kissed shores of Alabasta, embodying a soft, golden warmth akin to the gentle glow of honey in morning light... It carries a flawless and smooth texture.. reflecting an ethereal radiance that seems to exude vitality and warmth.. as if touched by the gentle caress of sunlight...
「Body」
Narah stands at a height of 1.6 meters (5 feet 3 inches).. her stature exuding a compact yet agile frame that reflects her athleticism... Her body is lean and toned, sculpted through a balance of rigorous training and her active lifestyle aboard the "Floating Beef".. Despite her petite stature, there's an undeniable strength in her form, a testament to her dedication to physical fitness...Weighing a lithe 48 kilograms.. Narah's slender build showcases a harmonious blend of muscle and grace.. Her proportions are balanced.. with defined musculature accentuating her limbs.. sculpted abdomen.. and a sleek back that hints at her agility and physical prowess...Her arms bear the sculpted definition of someone well-versed in both combat and culinary arts.. the sinewy muscles serving as a testament to her disciplined training.. Her legs are toned and nimble.. carrying her with a graceful swiftness as she moves about the ship's galley or engages in her secretive quests for rare ingredients..Narah's posture exudes confidence and grace.. standing tall with an innate poise that belies her diminutive stature.. She moves with fluidity and purpose.. her movements precise and controlled.. a testament to her athleticism and agility honed through years of dedication and training...


「Body Language」
「Confident Posture」
She carries herself with a confident and upright posture.. exuding an air of self-assuredness.. Narah stands tall.. shoulders squared, and head held high.. projecting an aura of poise and capability...
「Graceful Movements」
Her movements are a symphony of fluidity and precision.. Whether gliding through the ship's corridors or working in the galley.. her gestures are deliberate.. each movement purposeful and composed.. reflecting a sense of practiced elegance...
「Expressive Eyes」
Narah's eyes are a window to her thoughts and emotions.. They convey a depth of wisdom and understanding.. shifting between warmth and an enigmatic mystery.. hinting at hidden layers of her personality...
「Subtle Gestures」
She communicates with subtle gestures and expressions.. often using her hands to emphasize a point or convey nuanced emotions.. Her gestures are precise and controlled.. adding depth to her conversations without being overly demonstrative..
「Reserved Aura」
Despite her charismatic nature.. Narah often maintains a reserved demeanor.. choosing her words carefully and revealing only what she deems necessary.. Her restrained body language reflects a guardedness.. hinting at layers of unspoken thoughts and emotions beneath the surface...
「Assertive Stance when Challenged」
When faced with situations that oppose her principles or nonsense.. Narah's body language transforms.. Her stance becomes more assertive.. with a subtle shift in posture and a piercing gaze that conveys a no-nonsense attitude... Her movements might become more direct and purposeful.. showcasing her unwavering determination..
「Comfort in Silence」
There's a comfort in Narah's moments of silence.. She doesn't feel the need to fill gaps in conversation.. often using non-verbal cues or expressions to communicate her thoughts.. allowing her actions and presence to speak volumes...
「Culinary Skills」
Narah possesses an innate understanding of flavors, effortlessly weaving together a symphony of tastes that dance across the palate... Narah's dishes are a harmonious blend of sweet, savory, spicy, and aromatic elements, each ingredient meticulously chosen to complement the others... Her culinary creations transcend conventional boundaries, showcasing a fearless creativity that challenges traditional recipes... Narah infuses her dishes with unexpected twists and inventive techniques, constantly pushing the boundaries of flavor combinations and presentation... Her kitchen finesse is impeccable, showcasing precision in every slice, dice, and stir... Narah's knife skills are a testament to her mastery, effortlessly maneuvering through ingredients with practiced ease, creating perfectly uniform cuts that enhance both aesthetics and taste. Each dish she crafts is a work of art—a masterpiece both in taste and presentation... Narah's meticulous attention to detail is evident in the plating, where vibrant colors, delicate arrangements, and elegant garnishes elevate the visual appeal of her creations... While she relies on culinary fundamentals, Narah's true strength lies in her intuitive approach... She possesses an almost instinctual sense of ingredient pairing and cooking methods, allowing her to adapt and innovate on the fly, effortlessly turning even the simplest of meals into exquisite delights... Narah's food carries an intrinsic warmth, a gift that extends beyond taste... Her dishes evoke emotions, offering comfort, nostalgia, or a sense of adventure, depending on the occasion or the mood she wishes to evoke... Despite her openness in sharing culinary knowledge, Narah holds a few secretive techniques close to her chest... There are methods and recipes she guards, hinting at a depth of culinary wisdom yet to be fully revealed... Overall, Narah's culinary skills are a testament to her passion, creativity, and dedication, elevating each meal she prepares to a sensory experience that leaves a lasting impression on those fortunate enough to taste her creations...

「Agile Artistry」
Known for her grace and nimble movements, Narah's agility is a spectacle to behold... Her finesse in acrobatics and swift dexterity mirrors her culinary artistry... She effortlessly traverses obstacles and maneuvers through challenging terrains with a poise that captivates observers... Narah's agility isn't just a physical attribute; it's a reflection of her adaptability and quick-thinking nature... Much like her approach to cooking, she embraces unpredictability, effortlessly blending fluidity with precision... Her acrobatic prowess extends beyond physicality; it's an expression of her intuitive instincts and her ability to innovate on the spot, turning hurdles into opportunities with an effortless, breathtaking charm...
Welcome to the OOC Section, in here you will find all the required information when it comes to classes, sub-classes, rolls and the Devilfruit!
Please note, that this section is primarily for the Play [myself] and the DM(s) to have a quick overview on what can and can't be done, as such I highly discourage the use/absue of it when it comes to Metagaming from other potential participants in the Dnd 5e Based One-Piece Pen and Paper Adventure..[Please note that many of the spells listed have been re-flavoured to better fit the OC]

「Human Level 9」
「Attributes」 | 「Stats」 | 「Bonus」 | 「Saving Throws」 |
---|---|---|---|
Strength | 9 | -1 | -1 |
Dexterity | 20 | +5 | +9 |
Constitution | 16 | +3 | +3 |
Intelligence | 14 | +2 | +2 |
Wisdom | 12 | +1 | +5 |
Charisma | 17 | +3 | +3 |
「Maximum Hitpoints」 | 57 (66) |
「Current Hitpoints」 | 57 (66) |
「Temporary Hitpoints」 | 0 |
「Human Determination」 | [0] |
「Armor Class」 | 17 |
「Initiative」 | +9 |
「Speed」 | 40 |
「Hit Dice」 | 9d8 +2 |
「Proficiency Bonus」 | +4 |
「Inspiration」 | 1 |
「Death Saves」 | |||
---|---|---|---|
「Success」 | 0 | 0 | 0 |
「Failures」 | 0 | 0 | 0 |
「Skills」 | 「Stats」 | 「DF」 | 「Prof.」 |
---|---|---|---|
Acrobatics (Dex) | +13 +1d4 | +13 +1d4 | Yes (E) |
Animal Handling (Wis) | +1 | +1 | No |
Arcana (Int) | +2 | +2 | No |
Athletics (Str) | -1 | +2 | No |
Deception (Cha) | +7 +1d4 | +11 +1d4 | Yes |
History (Int) | +2 | +2 | No |
Insight (Wis) | +1 | +1 | No |
Intimidation (Cha) | +3 | +3 | No |
Investigation (Int) | +6 | +6 | Yes |
Medicine (Wis) | +1 | +1 | No |
Nature (Int) | +2 | +2 | No |
Perception (Wis) | +9 | +9 +1 hearing | Yes (E) |
Performance (Cha) | +7 | +7 | YES |
Persuasion (Cha) | +7 | +11 +1d6 | Yes |
Religion (Int) | +2 | +2 | No |
Sleight of Hand (Dex) | +13 +1d4 | +13 +1d4 | Yes (E) |
Stealth (Dex) | +13 +1d4 | +13 +1d4 | Yes (E) |
Survival (Wis) | +2 | +2 | No |
「Bonds」- "Meat Maestro" - Father Figure- Ron, 17-year old waiter - Like a Son- "Mama Jong" - Teacher
「Kitchen Artisan」
While on a ship, you and your crew require only half as many rations and half as much water as you normally would to gain enough nourishment for a day..You can always find food for yourself and up to five people that will last the day if you're given the time to hunt or forage..
「Rogue」
Level | Proficiency Bonus | Sneak Attack | Features |
---|---|---|---|
1st | +2 | 2d6 | Expertise, Sneak Attack, Shadow Signaling |
2nd | +2 | 2d6 | Cunning Action |
3rd | +2 | 3d6 | Roguish Archetype, Steady Aim (Optional) |
4th | +2 | 3d6 | Ability Score Improvement |
5th | +3 | 4d6 | Uncanny Dodge, Cunning Strikes |
6th | +3 | 4d6 | Expertise |
7th | +3 | 5d6 | Evasion |
8th | +3 | 5d6 | Ability Score Improvement |
9th | +4 | 6d6 | Roguish Archetype feature |
10th | +4 | 6d6 | Ability Score Improvement, Roguish Flurry |
11th | +4 | 7d6 | Reliable Talent |
12th | +4 | 7d6 | Ability Score Improvement |
13th | +5 | 8d6 | Roguish Archetype feature |
14th | +5 | 8d6 | Ability Score Improvemen, Blindsense, Devious Strikes |
15th | +5 | 9d6 | Slippery Mind |
16th | +5 | 10d6 | Ability Score Improvement |
17th | +6 | 10d6 | Roguish Archetype feature |
18th | +6 | 11d6 | Elusive |
19th | +6 | 11d6 | Ability Score Improvement |
20th | +6 | 12d6 | Stroke of Luck |
「Class Features」
Hit Dice: 1d8 per rogue level
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, pistols and revolvers
Tools: Thieves' tools
「Sneak Attack」
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
「Thieve's Cant」
During your rogue training.. you learned thieves’ cant.. a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation... Only another creature that knows thieves’ cant understand such messages.. It takes four times longer to convey such a message than it does to speak the same idea..In addition.. you understand a set of secret signs and symbols used to convey short.. simple messages,..such as whether an area is dangerous or the territory of a thieves’ guild.. whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run..
「Cunning Action」
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
「Steady Aim」
At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
「Uncanny Dodge」
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.「Cunning Strike」
You've developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack's damage before rolling.If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.Trip (Cost: 1d6). If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.Withdraw (Cost: 1d6). Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks. This does not count towards your movement for the turn.
「Evasion」
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
「Roguish Flurry」
Beginning at 10th level, you learn how to make the most of your limited time to strike. When you use your bonus action to Steady Aim, rather than gaining advantage, you can instead make an additional weapon attack as part of your Attack action, still following the movement restriction.
「Reliable Talent」
By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
「Blindsense」
Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.「Devious Strikes」
Daze (Cost: 2d6). The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.Knock Out (Cost: 6d6). The target must succeed on a Constitution saving throw, or it has the Unconscious condition for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.Obscure (Cost: 3d6). The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.
「Slippery Mind」
By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.
「Elusive」
Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.
「Stroke of Luck」
At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat The D20 roll as a 20.Once you use this feature, you can’t use it again until you finish a short or long rest.
「Gadget Trickster」
「Gadget Legerdemain」
Starting at 3rd level - when you use Mirrored Hand, you can make the hand invisible, and you can perform the following additional tasks with it:- You can stow one object the hand is holding in a container worn or carried by another creature..- You can retrieve an object in a container worn or carried by another creature..- You can use thieves' tools to pick locks and disarm traps at range..- You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check..In addition.. you can use the bonus action granted by your Cunning Action to control the hand..
「Stupefying Creation」
Also at 3rd level whenever you successfully hit a creature with a creation that uses an attack roll and deals damage, you can add your sneak attack to that one damage roll of that creation. All other requirements for sneak attack still apply.
「Creative Ambush」
Starting at 9th level.. if you are hidden from a creature when you use a creation or trick on it.. the creature has disadvantage on any saving throw it makes against the creation this turn..
「Versatile Trickster」
Starting at 13th level.. you gain the ability to distract targets with your Mage Hand.. As a bonus action on your turn.. you can designate a creature within 5 feet of the hand created by the trick.. Doing so gives you advantage on attack rolls against that creature until the end of the turn..
「Technique Thief」
Starting at 17th level.. you learn to replicate any technique.. creation, or ability you have taken note of through observation..- As a bonus action, you make an Intelligence (Investigation) check against a creature you can see that isn’t incapacitated.. contested by the target’s Charisma (Deception) check..If you succeed.. you can learn one of the abilities they use on their turn (Doesn't count for Haki or Devil Fruit Abilities)..If you fail, you cannot use this feature on that creature until you finish a long rest..
「Kusari and The Trickster Blade (Grade Blades)」
1d4 Piercing, Finesse, Light
Thrown Property 30/60
You gain +1 to all attack roles and damage roles made with these weapons..
「Trickster's Game」Once per turn, when successfully landing a melee attack with Trickster's Blade.. you can choose to roll a 1d6, with the attack gaining a different effect depending on the result:
Roll: | Effect: |
---|---|
1 | The attack lands as normal.. |
2 | Spook! - The blade pushes itself inwards and spooks the target.. forcing it to make an INT saving throw.. On a fail.. the next attack against the target cannot be affected by disadvantage and on a successful hit.. it stuns the opponent until the end of their next turn. For the stun effect to succeed, you cannot use the d6 roll for that attack.. |
3 | Torment! - The blade sinks into the target's flesh and leaves lasting damage.. The attack deals damage as normal and the creature substracts a 1d6 from the next saving throw.. ability check or attack roll.. |
4-5 | Carnage! - The attack deals an additional 2d6 damage. The damage type is the same as the weapon's.. |
6 | Oopsie! - The blade pushes itself inwards and bounces off the target, dealing no damage. |
「Wire System」
May be attached to two Dagger type weapons..
Thrown Property 30 feet, will replaced previous thrown property if applicable..
After damaging either an object or a creature with a thrown attack from the weapon the Wire System is attached to.. then the user in control of the wire mechanism may pull the blade back or pull themselves towards the damaged target as part of the attack action..

「Foxfire Dash」
Rarity: Rare
Requirements: User of the Inu-Inu no Mi, Mythical Type, Model: KitsuneOnce per turn whenever the user hits a creature with a sneak attack.. they may as part of that attack action teleport to a space within 5 feet of the target creature.. Any creation.. trick or ability that is enhanced by sneak attack may be completely silent and will draw no attention as long as it is not seen..

「Remember me not」
Rarity: Very Rare
Requirements: Dex 14+
Proficiency: Grants proficiency with Poisoner's Kit..Crash Course:
Comes with a guide to crafting infamous poisons..
Vial refills its poison on a long rest (3 charges max). Poison is unusable if transferred to another container..
Poison Effects:
1. Short Term Memory:
¬ Effect: On a hit, expend 1 charge to force a Constitution saving throw (DC 15)
¬ Failure: Target forgets the last minute and remembers up to 10 words you say (lasts 1 hour)
¬ Success: No effect..
2. Chaotic Memory:
¬ Effect: On a hit, expend 1 charge to force a Constitution saving throw (DC 15)
¬ Failure: Target forgets who attacked them and is manipulated into targeting another creature on their next turn..¬ Success: No effect..
3. Shattered Mind:
¬ Effect: Pour all 3 charges into a drink/food.. Target must make a Constitution saving throw (DC 15)¬ Failure: Target forgets the last 24 hours.. User can plant a new memory (up to 30 words) that lasts for 1 week..¬ Success: No effect..
Rolls Needed:
¬ Constitution Saving Throw:
DC 15 for all poison effects..
¬ Dexterity Check/Attack Roll:
To land the attack if weapon-coated..Charges & Refill:
3 charges max, replenished after a long rest..


「Mask of the Snarling Huntress」
Rarity: Rare
Requirements: Dex 13+, Cha 13+Unknown:
While wearing this mask the wearer is concidered diguised to anyone not aware of the connection to it's owner..
Harrowing Guise:
While wearing this mask.. the user may use a bonus action to impose disadvantage to all ability checks on a target humanoid if they are either charmed or frightened.. This feature can be used twice per long rest..
Love Me, Fear Me:
While wearing this mask.. if a creature becomes charmed or frightened by you.. up to two other creatures of your choice within 30 ft of them must make the same saving throw or ability check as the initial creature.. This feature can only be used once per long rest..
「The Essence of Nine-Lives」
Rarity: Rare
Requirements: Dex 13+, Cha 13+
When failing a Saving Throw.. you can use one the Essence's charges to succeed the saving throw instead.. The mantle has 9 charges per month..
Assume Grandeur:
You can use a bonus action to make the smoke from a cigarette or Opium pipe wrap around you dramatically..

「Feats」
「Knack of the Burglar」
¬ If you fail a Dexterity (Sleight of Hand) or a Dexterity (Stealth) check, you can reroll, and you must choose the new roll. You regain this ability once per short or long rest.
¬ Your walking speed increases by 5ft, and you can use a Dexterity (Acrobatics) check to escape any restraints instead of a Strength (Athletics) check.
「Knack of the Pretender」
「Creativity Adept」
¬ You learn two tricks of your choice from any class' creation list.. Charisma is your creative ability for these tricks..¬ You learn one 1st-level creation of your choice.. You can use this creation a number of times equal to your proficiency bonus without expending a creation slot, regaining all uses at the end of a long rest..
¬ You gain an Unarmored AC equal to 10 + your Charisma modifier + your Dexterity modifier.. You lose this AC if you are wearing armor or holding a shield..
「Expressionist」
「Inu-Inu no Mi, Mythical Type, Model: Kitsune」

「Appearance & Description」
This custom fruit has a striking and fantastical appearance.. The body of the fruit resembles a pineapple but with a unique twist - its outer skin is composed of pink, overlapping scales with swirling patterns etched into them, giving it an almost mystical quality..The crown of the fruit is an elaborate burst of leaves, blending from deep blue at their base to vibrant pink at their tips, with a soft glow-like effect around the edges.. The leaves are long, sharp, and slightly curved, with delicate green tendrils extending outward, adding to its exotic and otherworldly feel..A mystical entity resembling a humanoid fox spirit.. melding essence with the ethereal nature of the Kitsune.. The user gains control over illusions and mystical trickery.. able to manipulate perceptions and create complex deceptions..
As Kitsune of folklore are renowned for their mesmerizing charm and shapeshifting abilities.. The Kitsune of legend are exclusively female spirits possessing great beauty.. the fruit's zoan form is always that of a woman.. If the fruit user is a man.. the hybrid form takes on an androgynous appearence.. while if the user is a woman it enhances her feminine characteristics further.. Due to this peculiar nature.. the fruit is highly sought after by the Kamabakka kingdom..
「Devil-Fruit Ability」
- Fruit Attack Modifier = Your proficiency bonus + your Charisma modifier- Fruit Save DC = 8 + your Proficiency bonus + your Charisma modifier¬ As a bonus action on your turn, you can transform into a zoan or hybrid form.. or back to your normal form..
「Curse」
When you eat a devil fruit.. you permanently gain the following negative effects:
¬ The user ceases aging but is still susceptible to injury and death by external forces..
¬ You permanently lose any swimming speed you have.. and cannot benefit from any creation or effect that would grant you a swimming speed..
¬ If you're partially submerged in running water or come into contact with sea-prism stone.. you suffer disadvantage on all attack rolls and ability checks until contact is broken.. and for the duration your speed is halved. Additionally.. you must succeed on a DC 15 Constitution saving throw or become incapacitated for the duration.. You can repeat this saving throw at most once every hour, ending the incapacitated effect on a successful save..
¬ If completely submerged in water.. you become paralyzed until removed from the water.. in addition to suffering all the penalties for partial submersion..

「Progression Table」
Level | Charges & Features | |
---|---|---|
1st | 1 | Fruit Uses.. Inu-Inu DC.. Devil Fruit Attack.. Devil Fruit Ability Check.. Ability Score Increase.. Hybrid Form.. Full Beast Form |
3rd | 2 | Whispered Dream |
5th | 3 | Increased Duration (1 hour) |
7th | 4 | Exceptionally beguiling, in all the wrong ways~ |
9th | 5 | Endless Charade |
10th | 5 | Enhanced Form.. Increased Duration (8 hours) |
11th | 6 | — |
13th | 7 | — |
15th | 8 | Increased Duration (24 hours) |
17th | 9 | — |
19th | 10 | — |
20th | 10 | Endless Forms.. Increased Duration (Infinite) |
「Hybrid Form」
(Cost 1 Charge)
When you're transformed into your hybrid form, you take a form of breathtaking beauty, and the following rules apply to you:
Name: | Attribute: |
---|---|
Beguiling Presence: | Advantage on Charisma (Deception) checks against humanoids.. |
Enhanced Senses: | +1 bonus to Perception checks that rely on hearing.. |
Timeless Beauty: | The user is immune to physical blemishes.. scars.. and disfigurements.. including those caused by disease or magical effects.. |
Increased Height: | The user’s height increases to 213 cm (7 ft).. |
Durability: | You have temporary hit points equal to four times your level |
Foxylicious: | You can speak to other Foxys.. |
Movement: | +5 Bonus to your Movement speed.. (40ft in total) |
Darkvision: | You have Darkvision of 60ft |
Immunities: | You are immune to the effects of being Charmed |

「Zoan Form」
(Cost 1 Charge)
When you're transformed into your zoan form, you take the form of a Black Fox, and the following rules apply to you:
Name: | Action: | Time: | Range: | Duration: | Damage: | Saves: | Uses: |
---|---|---|---|---|---|---|---|
Fire Bolt | Action | Instant | 120ft | 1 hour | 2d10 | - | - |
Vicious Mockery | Action | Instant | 60ft | 1 hour | 2d6 | - | - |
Bitter Blade | Action | Instant | Self | 1 Round | 1d8 (2d8) | - | - |
Poisonous Puff | Action | Instant | 10ft | - | 2d12 | Con 17 | - |
Allure | Action | Instant | Self | 1 Minute (C) | - | - | - |
Stabilize | Action | Instant | Touch | - | - | - | - |
Mirrored Hand | Action | Instant | 30ft | 1 Minute | - | - | - |
Detect Creation | Action | Instant | Self (30ft) | - | - | - | - |
Prestidigitation | Action | Instant | 10ft | 1 Hour | - | - | - |
Show Off | Action | Instant | 30ft | 1 Hour | - | - | - |
Natural Arts | Action | Instant | 30ft | - | - | - | - |
Temporary Trick | Action | Instant | 30ft | 1 Minute | - | - | - |
Kitsune's Masquerade | |||||||
Command | |||||||
Silent Image | |||||||
Cure Wounds | |||||||
Charm Person | |||||||
Fog Cloud | |||||||
Bless | |||||||
Floating Shield | |||||||
Shield | |||||||
Blurr | |||||||
Enhanced Ability | |||||||
Misty Step | |||||||
Thunder Step | |||||||
Blazing Stride | |||||||
Hypnosis | |||||||
Major Image | |||||||
Alarm | |||||||
Detect Poison and Disease | |||||||
Invisible Ink | |||||||
Purify Food and Drink | |||||||
Silence |
「Kitsune's Masquerade」
¬ You gain access to your signature spell Kitsune's Masquerade , costing 1 Devil Fruit Charge..
「Whispered Dream」
¬ While in Hybrid form, When you make a Charisma ability check using Persuasion or Deception, you are considered proficient in the skill, and can double your proficiency bonus to the check..
「Exceptionally Beguiling.. in all the wrong ways~」
¬ While in Hybrid form, you have Advantage on Charisma (Persuasion) checks against humanoids..
「Endless Charade」
¬ You may use Kitsune’s Masquerade without using a Fruit Charge, but the Duration is reduced to 2 hours..
¬ You may assume your Hybrid form as your new base form permanently, however only the passive abilities of Timeless Beauty , Enhanced Senses , Movement , Darkvision , Immunities and Increased Height apply..
¬ You may assume your Zoan form as your new base form permanently, however only the passive abilities of Enhanced Senses , Movement , Darkvision , Immunities and Decreased Height apply.. in this new 'Base form', you may bathe and shower whilst staying in said form..
「Enhanced Form」
At 10th level, you gain access to a more powerful hybrid form.. As a bonus action.. you can spend a Devil Fruit usage to access an Enhanced Form Choose either your Hybrid Form or Full Beast Form.. You gain the benefits of that chosen form, with a few additional benefits:
¬ You can choose to have your size increase by 1 size category.. doubling your dimensions and multiplying your weight by 8..¬ Your reach with your attacks increases by 5ft..¬ Your attacks deal an extra 1d8 damage..This form lasts 1 hour, and you regain this ability at the end of a long rest..
「Serve me」(Level 11 maybe?)
¬ You no longer leave behind a puff of smoke when using Kitsune's Masquerade
¬ You ignore a beings Immunity to being charmed..
「Kitsune’s Trickery」(Level 13.. maybe)
¬ Within the first 60 seconds of transforming, you may swap between stored Identities as a Bonus Action..
¬ You may use Kitsune’s Masquerade without using a Fruit Charge, but the Duration is reduced to 4 hours..
「A Kitsune of Legend」
You found new ways to utilize your enhanced form..
¬
「???」
¬
「???」
¬

「Spellcasting」
「Signature Spell: "Kitsune's Masquerade"」
Cost: | Duration: |
---|---|
0 Charges | 2 hours |
1 Charge | 8 hours |
3 Charges | 24 hours |
5 Charges | 7 Days |
Description:
By channeling the power of the Inu-Inu no Mi, Model: Kitsune, Narah can seamlessly weave her form into another’s, adopting their likeness down to the finest details.. Unlike simple illusions, her transformation is physical - her scent, voice, and even the texture of her skin alter to match her chosen form..
To assume a specific identity, Narah must first physically touch the individual she wishes to mimic..
「Limitations & Weaknesses」
¬ Must physically touch a target to store their identity.. A single glance or observation is not enough..¬ Cannot copy supernatural abilities, skills, or memories—while she may look and sound identical, she does not inherit their combat prowess, spellcasting, or intimate knowledge..¬ Does not alter stats, class, or racial abilities, only her physical attributes..¬ A Puff of Smoke appears when transforming..
¬ Perfect Likeness:
Narah can alter her height (1 size above or below), weight, facial features, race, and body type to match any humanoid or bestial creature she has previously attuned to.. This transformation is physical rather than illusory, meaning it can pass close examination by sight, smell, and touch..¬ Adaptive Voice:
She can perfectly mimic the voice of any individual she has heard speak for at least one minute.. This imitation is flawless but does not grant knowledge of speech patterns or personal information..¬ Seamless Attire:
Her clothing and equipment shift with her transformation, seamlessly adapting to match the attire expected of her chosen identity.. While this alters their appearance, their functionality and magical properties remain unchanged—a finely crafted suit may look like rusted armor, but it retains its original properties..¬ Illusive Perfection:
A creature attempting to discern that she is disguised must succeed on an Intelligence (Investigation) check against her spell save DC..
¬ On a failure, they are fooled for the duration and cannot attempt another check until 1 hour has passed..¬ On a success, they perceive minor inconsistencies but may not immediately recognize her true identity unless they have reason to suspect deception.
Spellname: | Attribute: |
---|---|
Size matters: | Advantage on Dexterity (Stealth) checks.. |
Enhanced Senses: | +1 bonus to Perception checks that rely on hearing.. |
Timeless Beauty: | The user is immune to physical blemishes.. scars.. and disfigurements.. including those caused by disease or magical effects.. |
Decreased Height Height: | The user’s height decreases to 46cm (1'5ft).. |
Durability: | Your Max HP becomes 66 ; your CON increases to 16 and your STR increases to 12 |
Foxylicious: | You can speak to other Foxys.. |
Movement: | +5 Bonus to your Movement speed.. (40ft in total) |
Darkvision: | You have Darkvision of 60ft |
Immunities: | You are immune to the effects of being Charmed |
「Harmless Trickery」
(Temporary Trick)
Cost: 0
Casting Time: 1 Action
Range: 30ft
Duration: 1 MinuteDescription:
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it (no action required) or use this trick again.¬ If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the creation ends. The sound cannot be loud enough to deafen or deal damage.¬ If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. The image cannot obscure a creature's vision to the point of blinding them.If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your creation save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
「Kitsune's Whim」
(Prestidigitation)
Cost: 0
Casting Time: 1 Action
Range: 10ft
Duration: 1 hourDescription:
You make a minor trick that novice tricksters use for practice. You create one of the following creative effects within range:¬ You create an instantaneous, harmless sensory effect.. such as a shower of sparks.. a puff of wind..faint musical notes.. or an odd odor..¬ You instantaneously light or snuff out a candle.. a torch.. or a small campfire..¬ You instantaneously clean or soil an object no larger than 1 cubic foot..¬ You chill.. warm.. or flavor up to 1 cubic foot of nonliving material for 1 hour..¬ You make a color.. a small mark.. or a symbol appear on an object or a surface for 1 hour..¬ You create a trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn..If you use this trick multiple times, you can have up to three of its non-instantaneous effects active at a time.. and you can dismiss such an effect, no action required..
「Hollow Veil」
(Show Off)
Cost: 0
Casting Time: 1 Action
Range: 30ft
Duration: Up to 1 hourDescription:
Through showmanship.. you create a minor wonder within range.. You create one of the following effects within range:¬ Your voice booms up to three times as loud as normal for up to 1 hour..¬ You cause flames to flicker.. brighten.. dim.. or change color for up to..¬ You cause harmless tremors in the ground within range for up to 1 hour..¬ You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder.. the cry of a raven.. or ominous whispers..¬ You instantaneously cause an unlocked door or window to fly open or slam shut..¬ You alter the appearance of your eyes for up to 1 hour..If you use this trick multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect, no action required..
「Fox Fire」
(Fire Bolt)
Cost: 0
Casting Time: 1 Action
Range: 120ft
Duration: Instantaneous, Up to 1 hourDescription:
You hurl a blast of purely destructive flames at a creature or object within range.. Make a ranged creation attack against the target.. On a hit, the target takes 1d10 fire damage.. A flammable object hit by this trick ignites if it isn’t being worn or carried..Additionally.. you can manipulate flames to create tiny sensory effects as an action.. You cause simple shapes - such as the vague form of a creature, an inanimate object, or a location - to appear and animate as you like.. The shapes last for 1 hour.. and you can have up to three of them active at a time, and you can dismiss some or all as an action..At Higher Levels:
At higher levels you can choose to either make one big blast, or multiple smaller blasts. For the single blast, this trick's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). For the multiple blasts, two blasts at 5th level, three blasts at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
「Enchanting Nature」
(Allure)
Cost: 0
Casting Time: 1 Action
Range: Self
Duration: Up to 1 minuteDescription:
You are able to put your best foot forwards with charm and a bit of make up.. For the duration, you have a 1d6 bonus to all persuasion checks against creatures that are not hostile towards you..
「Taste of Opium」
(Poisonous Puff)
Cost: 0
Casting Time: 1 Action
Range: 10ft
Duration: 1 roundDescription:
You project a puff of poisonous gas against a creature within range.. The creature must succeed on a Constitution saving throw or take 1d12 poison damage and becomes poisoned until the end of your next turn..At Higher Levels:
This trick’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12)..
「Kitsune's Laughter」
(Vicious Mockery)
Cost: 0
Casting Time: 1 Action
Range: 60ftDescription:
You unleash a string of insults at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d6 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn..At Higher Levels: This trick’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
「Vanishing Act」
(Fog Cloud)
Cost: Free 1x per long rest (Level 10: up to 4x)
Casting Time: 1 Action
Range: 120ft
Duration: Concentration up to 1 hourDescription:
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.At Higher Levels. When you use this creation with a creation slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.
「Bewitchment」
(Silent Image)
Cost: Free 4x per long rest
Casting Time: 1 Action
Range: 60ft
Duration: Concentration, up to 10 minutesDescription:
You create the image of an object.. a creature.. or some other visible phenomenon that is no larger than a 15-foot cube.. The image appears at a spot within range and lasts for the duration.. The image is purely visual.. it isn’t accompanied by sound.. smell.. or other sensory effects..You can use your action to cause the image to move to any spot within range.. As the image changes location.. you can alter its appearance so that its movements appear natural for the image.. For example.. if you create an image of a creature and move it.. you can alter the image so that it appears to be walking..Physical interaction with the image reveals it to be an illusion.. because things can pass through it.. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your creation save DC.. If a creature discerns the illusion for what it is, the creature can see through the image..
「My game, my rules」
(Hypnosis)
Cost: Free 2x per Long Rest
Casting Time: 1 Action
Range: 120ft
Duration: Concentration up to 1 MinuteDescription:
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.. The pattern appears for a moment and vanishes.. Each creature in the area who sees the pattern must make a Wisdom saving throw.. On a failed save.. the creature becomes charmed for the duration.. While charmed by this creation.. the creature is incapacitated and has a speed of 0..The creation ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor..
「Don't trust your senses」
(Major Image)
Cost: Free 1x per Long Rest
Casting Time: 1 Action
Range: 120ft
Duration: Concentration up to 1 hourDescription:
You create the image of an object.. a creature.. or some other visible phenomenon that is no larger than a 20-foot cube.. The image appears at a spot that you can see within range and lasts for the duration.. It seems completely real.. including sounds.. smells.. and temperature appropriate to the thing depicted.. You can’t create sufficient heat or cold to cause damage.. a sound loud enough to deal thunder damage or deafen a creature or a smell that might sicken a creature..As long as you are within range of the illusion.. you can use your action to cause the image to move to any other spot within range.. As the image changes location.. you can alter its appearance so that its movements appear natural for the image.. For example.. if you create an image of a creature and move it.. you can alter the image so that it appears to be walking.. Similarly.. you can cause the illusion to make different sounds at different times.. even making it carry on a conversation, for example..Physical interaction with the image reveals it to be an illusion.. because things can pass through it.. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your creation save DC.. If a creature discerns the illusion for what it is.. the creature can see through the image.. and its other sensory qualities become faint to the creature..
「Stored Identities」
Narah's ability allows her to perfectly transform into someone exactly as they were at the moment she touched them.. Through the Huli Jing’s Masquerade spell, she can store these identities and recall them at will.. When she shifts into a stored identity, she takes on their exact appearance, including their last known hairstyle, outfit, and even minor details like scars or blemishes..
「Image」

「Description」
「Narah」
¬ Description:
This is Narah's human form, unchanged by the Devilfruit, a rare sight, but at times a -must-..
¬ Height: 5'25"
¬ Outfit:

「Kuze」
¬ Description:
¬ Height:
¬ Outfit:

「Markus」
¬ Description:
¬ Height: 6'5"
¬ Outfit:
The outfit is a fully black, high-collared, long-tailed coat with silver detailing, buckles, and fitted sleeves with strapped cuffs.. The high collar extends to cover about half the wearer's face.. The pants are of a more baggie fit, allowing for comfortable movement, with additional belt straps and a holster-like attachment.. The boots are knee-high with multiple buckles...

「Utsu」
¬ Description:
¬ Height: 150cm
¬ Outfit:

「Ren」
¬ Description:
¬ Height: 162cm
¬ Outfit:

「Manos」
¬ Description:
¬ Height:
¬ Outfit:

「Well-Oiled Man #24 "Alexios Deios Congulates"」
¬ Description:
¬ Height:
¬ Outfit:

「Nine lives Shinji」
¬ Description:
¬ Height:
¬ Outfit:

「Bad luck Carma」
¬ Description:
¬ Height:
¬ Outfit:
「Nameless Hunters」
¬ Description:
1st has a Headwound
2nd misses his hands
¬ Height:
Average human height ~6ft
¬ Outfit:
basic bumm outfit with worthless weaponry

「Hell Hound」
¬ Description:
¬ Height:
¬ Outfit:
「Random Peasants」
¬ Description: Men and Women alike
¬ Height:
Average human height ~6ft
¬ Outfit:
basic peasant outfit
「Random Marine」
¬ Description: Male
¬ Height:
Average human height ~6ft
¬ Outfit:
Marine Uniform - under vice-admiral Tosun

「Seris the Slaughter」
¬ Description:
¬ Height:
¬ Outfit:
「Haki」
「The Cheat-Sheet」
「Devilfruit Charges
[0][0][0][0][X]
「Initiative Roll」
¬ 1d20 + 5 + 4
「Sneak Attack」
¬ I can crit on someone with no other enemy is in 5ft of them!
Tanto | 1d20 + 10 | 1d4 + 6 | 6d6 |
Throwing knife | 1d20 + 9 | 1d4 + 5 | 6d6 |
Strong Will | [0][0][0][0] | Add a 1d4, to Saving Throw |
Cloak of Nine-Lives | [0][0][0][0][0][0][0][0][X] | Succeed on a Saving Throw |
Remember me not | [0][0][0] | See Equipment! |
Trip | Cost: 1d6 | Larger of smaller.. DEX saving throw DC 17 or Prone |
Withdraw | Cost: 1d6 | Move half my speed, no opportunity attacks |
Epiphany | Cost: 2d6 | Use a Gadgeteer Trick as Bonus Action |
Subterfuge | Cost: 2d6 | When you use this with a Creation, no V or S comps needed |
Daze | Cost: 3d6 | CON saving throw DC 17 or only Action or Bonus Action |
Knock Out | Cost: 6d6 | CON saving throw DC 17 or unconscious for 1 Minute |
Obscure | Cost: 3d6 | DEX saving throw DC 17 or blinded for 1 round |